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BEFORE THE WORMS
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Devlog
Play is Essential
February 13, 2026
by
Goblin Door Games
2
Brevity is not my strong suit. That's why I like writing in this style. It forces me to try to condense, to cut, to refine. "The great tool of creation is the knife" said a guy whose words I like. Try...
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Squishy Meat Brains, Narrative Positioning, and Probability
February 12, 2026
by
Goblin Door Games
3
I just got some very kind feedback, which pointed out a potential flaw in the 3.1.2 update, which led me to tweak things again, and perhaps more importantly, to clarify how the GM decides what is and...
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So it goes
February 12, 2026
by
Goblin Door Games
1
There is, it seems, a cosmic rule which states that immediately after you submit something, you will find a typo in it. So it goes...
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Version 3!
February 12, 2026
by
Goblin Door Games
3
Technically, the most recent update (3.1.1) is actually relatively minor, with just a tweak to the card-draw system and a few new pages, but the last one (2.9) probably should have been a jump to 3.1...
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Update (v2.5): Core Rules and Safety Tools
August 27, 2025
by
Goblin Door Games
Expanded the section on Safety Tools to include Jay Dragon's "Safety Palette" (used with permission) and several other tools that have been helpful in the play-test game I'm running. Added a section o...
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Update (v2.4): The Worms, Core Resolution, and Corrupted Truths
July 28, 2025
by
Goblin Door Games
#update, #rules, #lore, #design
Update Summary: Addition: The Worms Added two new spreads (4 pages) giving more detail on the Worms themselves. What they are, what they want, how they feed, and what they offer to their hosts. I'm tr...
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